Welcome
Welcome to Truespace 3D Modeling Tutorials.

Use the registration link if you'd like join the forum as a member. Click this link to join our community today.

Forum description for new web visitors.

This is really just a casual easy going modeling tutorial forum for Caligari Truespace 3D modeling software. It features how to use TS to make 3D models with the software itself. You'll also find downloable files in the form of file attachments to some posts as well a some free 3D models uploaded by forum members. In addition to the main forum it has several sub forums for other Caligari modeling software like Caligari Gamespace 3D. We also have forums for Battlezone II Combat Commander, VRML modeling, and Unreal Tournament modeling plugins for Truespace. The original forum is about a year old now but is still actively maintained by my self as a general teaching aid to other people interested in 3D modleing in general. I welcome you all and encourage interested people to join the forum and share with others what you like about the art of creating things in three dimentional art forms.

The forum is under going constant changes to make it more fun and useful for forum members and web users who happen to stumble across us on the Internet. We also have a Live Chat feature for members wanting to yap with one another if their so inclined. Have fun and enjoy yourself folks. BNG123.

Dewoitine model

This forum was resurrected in honor of Caligari's popular Gamespace and the Gamespace demo version known as GSL. Functionally, both are very similar to other versions of Caligari Truespace 3D modeling software, so many of the tutorials for Truespace can be applied to Gamespace and the demo version known as Gamespace Lite which lacks the exporters of the full version of Gamespace. Both are very easy to use and quite interesting examples of simple to learn 3D modeling software.

Dewoitine model

Postby JimB » Wed Jun 23, 2010 1:41 pm

Here is a model of a French airplane a Dewoitine 780 its 648 faces (quads) it was modeled with GS1.6
I hope you find it useful.

BTW can we post images?Image
Attachments
GSdewoitine.zip
(22.15 KiB) Downloaded 3 times
JimB
 
Posts: 22
Joined: Wed Jun 23, 2010 12:13 pm
Location: UK
Has thanked: 0 time
Have thanks: 0 time

 

Re: Dewoitine model

Postby BNG123 » Sat Jun 26, 2010 10:10 am

Thanks Jim and welcome to the GSL forum. Are you the modeler that used to post on the old Caligari website? I'll check out the model later on after I've gotten a bit of snooze time. I work the overnite shift at a local TV station. I'm certainly glad that few people still make stuff with GSL; it's got to be my favorite 3d modelers of all time. It a shame that Caligari went under and sadly closed it's old forum. I don't find any GSL forums anywhere and felt the need to keep GSL alive by providing a place for others to post and share stuff. I still have the GSL installer available but sadly there's not much of a demand for it lately. PS: Have a good one and if possible let other GSL modelers know we all have a new place to swap GSL tips and tricks. :D
User avatar
BNG123
 
Posts: 209
Joined: Sat Jun 12, 2010 7:17 pm
Location: The internet you silly bear?
Has thanked: 0 time
Have thanks: 0 time

Re: Dewoitine model

Postby BNG123 » Sat Jun 26, 2010 10:28 am

Very cool model aircraft Jim. Would you mind if I adapt it for use with a video game that I mod for; it's called Battlezone II, Combat Commander. I've made quite a few older models from the 2nd World War. A couple of simple Biplanes and quite a few Jet Aircraft. The models basically need to be exported as X models and converted to XSI after adding a few extra parts that the BZII game engine needs to make the craft pilotable. I've got tons of different of GSL models like cars, trucks, armored tanks, and heavy assault tanks. The game uses a wide array of combat vehicles, environment props, buildings, and organic models like trees, bushes, etc.

Say, if possible could you at some point post a tutorial on doing animations in GSL. I understand the basics of it but I'm having some difficulty working with IK stuff and boned models like Mech Walkers and movable human figures. Thanks Leroy aka BNG.
User avatar
BNG123
 
Posts: 209
Joined: Sat Jun 12, 2010 7:17 pm
Location: The internet you silly bear?
Has thanked: 0 time
Have thanks: 0 time

GSL Model Photo Gallery.

Postby BNG123 » Wed Jul 07, 2010 5:12 am

I made this Savenger for Battlezone II. I used a stock GSL texture called Steel Panel to decorate the body. On the wheels, I create a custom texture created from a screen grab out of GSL.
Image
User avatar
BNG123
 
Posts: 209
Joined: Sat Jun 12, 2010 7:17 pm
Location: The internet you silly bear?
Has thanked: 0 time
Have thanks: 0 time

Re: GSL Model Photo Gallery.

Postby BNG123 » Wed Jul 07, 2010 7:25 am

This image shows various aircraft made with GSL. Most were created for Battlezone II. I think of all the model types that I make I truly love making aircraft types. GSL, is ideally suited to non professional modeling hobbists. Simply put GSL rocks for simple low poly models.

Image
User avatar
BNG123
 
Posts: 209
Joined: Sat Jun 12, 2010 7:17 pm
Location: The internet you silly bear?
Has thanked: 0 time
Have thanks: 0 time

Re: GSL Model Photo Gallery.

Postby BNG123 » Wed Jul 07, 2010 7:28 am

I made this car with machine guns just for the enjoyment.
Image
Attachments
newscene565.zip
(13.12 KiB) Not downloaded yet
User avatar
BNG123
 
Posts: 209
Joined: Sat Jun 12, 2010 7:17 pm
Location: The internet you silly bear?
Has thanked: 0 time
Have thanks: 0 time

Cowboy model

Postby JimB » Wed Jul 07, 2010 1:08 pm

This model was made in GS1.6 and is 1310 faces without textures so GSLite users cannot open the model directly in GS.I have included .scn,.cob and .obj file formats,you may study or use the model in your projects but it may not be included in collections and must not be sold.Image
Attachments
Cowboy.zip
(130.81 KiB) Not downloaded yet
JimB
 
Posts: 22
Joined: Wed Jun 23, 2010 12:13 pm
Location: UK
Has thanked: 0 time
Have thanks: 0 time

Girl model

Postby JimB » Wed Jul 07, 2010 1:31 pm

This is a model of a girl(not exactly Lara Croft) it includes the image planes and is only 528 faces therefore suitable for GSLite.Image
Attachments
Girl0.zip
(124.32 KiB) Downloaded 1 time
JimB
 
Posts: 22
Joined: Wed Jun 23, 2010 12:13 pm
Location: UK
Has thanked: 0 time
Have thanks: 0 time

Wooden Barrel

Postby JimB » Wed Jul 07, 2010 1:36 pm

A simple wooden barrel with texture @ 212 faces,nothing spectacular :)Image
Attachments
barrel.zip
(665.35 KiB) Downloaded 1 time
JimB
 
Posts: 22
Joined: Wed Jun 23, 2010 12:13 pm
Location: UK
Has thanked: 0 time
Have thanks: 0 time

Stargate SG1 Jaffa

Postby JimB » Wed Jul 07, 2010 1:53 pm

This is a model of a Jaffa? from Stargate SG1 it is 1154 faces so cannot be loaded directly in to GSLite,I have included .scn,.cob and .obj file formats.Image
Attachments
SG1_Jaffa.zip
(116.41 KiB) Downloaded 1 time
JimB
 
Posts: 22
Joined: Wed Jun 23, 2010 12:13 pm
Location: UK
Has thanked: 0 time
Have thanks: 0 time

3 old models if anyone missed them.

Postby JimB » Wed Jul 07, 2010 2:05 pm

Over on The 3D Studio is three old models a Spitfire (2307 faces),a panther tank (1024 faces) and a jeep (2057 faces). http://www.the3dstudio.com/product_deta ... uct=148496
Scroll down to the bottom of the page for the tank and jeep.
JimB
 
Posts: 22
Joined: Wed Jun 23, 2010 12:13 pm
Location: UK
Has thanked: 0 time
Have thanks: 0 time

GSRadar dish

Postby JimB » Thu Jul 08, 2010 12:20 am

This was an attempt to make an animated model for use in TGC FPSC Creator as I recall it worked,it has only 404 faces.Image
Attachments
gsRadar.zip
(232.11 KiB) Downloaded 1 time
JimB
 
Posts: 22
Joined: Wed Jun 23, 2010 12:13 pm
Location: UK
Has thanked: 0 time
Have thanks: 0 time

GirlTris Rigged

Postby JimB » Thu Jul 08, 2010 12:43 am

Here is a little lowpoly experiment I did some time ago,it is only 340 faces and is rigged,the rig was done with Puppeteer which I think is still available from Greg Basset (http://alabsoft.com/bkp/ ) .
Puppeteer is a tsx and so cannot work with GSLite but however does work with TS7.6 model side or did the last time I checked. :mrgreen:ImageImage
Attachments
girl346 tris01.zip
(139.47 KiB) Downloaded 2 times
JimB
 
Posts: 22
Joined: Wed Jun 23, 2010 12:13 pm
Location: UK
Has thanked: 0 time
Have thanks: 0 time

m1911 gun

Postby JimB » Thu Jul 08, 2010 1:18 am

This gun is made up of several parts I did this to try to show GS users that its easy to make any type of gun or weapon for that matter,it is only 200 faces.Image
Attachments
m1911a1.zip
(107.26 KiB) Downloaded 1 time
JimB
 
Posts: 22
Joined: Wed Jun 23, 2010 12:13 pm
Location: UK
Has thanked: 0 time
Have thanks: 0 time

IBeam

Postby JimB » Thu Jul 08, 2010 2:05 am

A very simple IBeam of 44 faces (thats probably too many). :mrgreen:Image
Attachments
IBeam.zip
(1.34 MiB) Not downloaded yet
JimB
 
Posts: 22
Joined: Wed Jun 23, 2010 12:13 pm
Location: UK
Has thanked: 0 time
Have thanks: 0 time

Loco

Postby JimB » Thu Jul 08, 2010 2:18 am

Here is a locomotive engine again made sometime ago it has 1490 faces.Image
Attachments
loco3gs45.zip
(95.06 KiB) Not downloaded yet
JimB
 
Posts: 22
Joined: Wed Jun 23, 2010 12:13 pm
Location: UK
Has thanked: 0 time
Have thanks: 0 time

Re: Loco

Postby BNG123 » Thu Jul 08, 2010 4:20 am

Awesome model Jim. I just wish I could get my hands on Gamespace full. I have to use TS to get higher poly models done.
User avatar
BNG123
 
Posts: 209
Joined: Sat Jun 12, 2010 7:17 pm
Location: The internet you silly bear?
Has thanked: 0 time
Have thanks: 0 time

Re: IBeam

Postby BNG123 » Thu Jul 08, 2010 4:27 am

Did you use any shader effects on the texture? I've been learning to use them to enhance textures to get more realistic effects. I really need to do some work on my texturing skills. Simple textures are fairly easy, but working with UV maps I need way more practice with.
User avatar
BNG123
 
Posts: 209
Joined: Sat Jun 12, 2010 7:17 pm
Location: The internet you silly bear?
Has thanked: 0 time
Have thanks: 0 time

Re: m1911 gun

Postby BNG123 » Thu Jul 08, 2010 4:50 am

That reminds me of the 45 I used carry as a Tanker in the U.S. Army back in the early 1080's. I agree GS rocks for making all types of weapons. I've made a couple of assault guns for BZII. I love to use the object union and subtraction tools to make cool guns. The subtraction tool is very handy for mating ammo clips into the weapon body. The array tool is perfect for making ammo belt clips too. ;)
User avatar
BNG123
 
Posts: 209
Joined: Sat Jun 12, 2010 7:17 pm
Location: The internet you silly bear?
Has thanked: 0 time
Have thanks: 0 time

Re: GirlTris Rigged

Postby BNG123 » Thu Jul 08, 2010 5:24 am

Cool, I'd love to get Puppteer for Truespace. Thanks for the weblink.
User avatar
BNG123
 
Posts: 209
Joined: Sat Jun 12, 2010 7:17 pm
Location: The internet you silly bear?
Has thanked: 0 time
Have thanks: 0 time

Re: GSRadar dish

Postby BNG123 » Thu Jul 08, 2010 5:38 am

Kudos Jim for posting so many cool models. If it's okay with you may I use this model for Battlezone II? I could use it as a building prop for the game.
User avatar
BNG123
 
Posts: 209
Joined: Sat Jun 12, 2010 7:17 pm
Location: The internet you silly bear?
Has thanked: 0 time
Have thanks: 0 time

Re: GSRadar dish

Postby JimB » Thu Jul 08, 2010 5:42 am

My pleasure Leroy,you can use the models in anyway you choose. :)

BTW I just looked at your profile and I got 13 years on you. LOL
JimB
 
Posts: 22
Joined: Wed Jun 23, 2010 12:13 pm
Location: UK
Has thanked: 0 time
Have thanks: 0 time

Re: GirlTris Rigged

Postby JimB » Thu Jul 08, 2010 5:51 am

You might like to try these two out they both work with TS7.6 model side.
Jointmaster and keyframemaster
http://www.designdevil.de/index.php?menu=plugins
Page 9
JimB
 
Posts: 22
Joined: Wed Jun 23, 2010 12:13 pm
Location: UK
Has thanked: 0 time
Have thanks: 0 time

Re: IBeam

Postby JimB » Thu Jul 08, 2010 5:56 am

No I just used a jpg image from Mayangs textures.
JimB
 
Posts: 22
Joined: Wed Jun 23, 2010 12:13 pm
Location: UK
Has thanked: 0 time
Have thanks: 0 time

Re: IBeam

Postby BNG123 » Thu Jul 08, 2010 7:18 am

I've playing around with multiple textures with some success. Do you know if GS uses texture blending on the resulting procmats that export with the model?
User avatar
BNG123
 
Posts: 209
Joined: Sat Jun 12, 2010 7:17 pm
Location: The internet you silly bear?
Has thanked: 0 time
Have thanks: 0 time

Next

Return to Caligari Gamespace 1.6

Who is online

Users browsing this forum: No registered users and 0 guests

cron
suspicion-preferred