tsvetan

A 38 year old Male who joined Caligari Truespace Modeling Software on December 17th, 2012

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September 5th, 2015

tsvetan posted in thread Should we upgrade to the latest beta of BZII? 11:43 am
It is frustrated, that this successful game was abandoned by its developers. It is clearly the game's fans shrink away. I am wondering if there are an

February 27th, 2015

tsvetan posted in thread BZII XSI support for Studio Max dropped as of version 2011. 12:17 pm
Leroy,
there is a new update of my importer. The guy, who did it, made much effort. I will continue to develop my xsi projects also.
http://jkhub.org/

February 15th, 2015

tsvetan posted in thread How to untriangulate a model in Truespace. 4:57 pm
The wheels are transformed correctly to quads and the body rougly. The algorithm works well. I think it looks better in quads, but the number of trian

January 25th, 2015

tsvetan wrote a new thread Gmax - checking for animation errors 9:11 am
It is not a mystery, that BZ2 and Modder's data contain geometrical and animation errors, but it is better to check for errors and fix them by modelin

December 26th, 2014

tsvetan posted in thread Animating the tanks' linkworks with a script 9:22 am
The new v. 1.010 is comming with support for:
● Automatic path following
● Acceleration / deceleration
● Pause (break of the moving)
● Hig

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Basic study: Software Development for use in 3DS Max (gmax), vfx, .Net


Skype i-tsvetan-i


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