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Re: terrain__h for GBD

As I thought, you just need to fix the name in notepad. Open the .x or .xsi in notepad. Change: Frame terrain__h__-0 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh te...
by General BlackDragon
November 8th, 2016, 4:32 pm
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: terrain__h for GBD
Replies: 2
Views: 173

Re: Should we upgrade to the latest beta of BZII?

1.3 PB7 was released last week.
by General BlackDragon
November 23rd, 2015, 9:18 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: Should we upgrade to the latest beta of BZII?
Replies: 3
Views: 570

Re: Correcting common Batlezone 2 model Access Violations.

In case anyone ever actually reads this, those log errors have nothing to do with 3d models.

IControl is the User Interface Control system. Those are common errors in BZ2 1.2, and should be fixed in 1.3.
by General BlackDragon
September 22nd, 2015, 10:32 pm
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: Correcting common Batlezone 2 model Access Violations.
Replies: 2
Views: 555

Re: Gmax (3ds) Import' Rollout (XSI v. 1)

Yes that issue was fixed, it was a model piece named wrong in animation data. Found 2 more issues: 1: My model imports 90 degrees the wrong way. There is an option to uncheck rotation, but it only is valid under Star Trek Elite Force 2 model type selection. BZ2 models need to be rotated 90 degrees t...
by General BlackDragon
June 14th, 2014, 6:08 pm
 
Forum: Blogging GMAX 1.2 a la web
Topic: Gmax (3ds) Import' Rollout (XSI v. 1)
Replies: 27
Views: 5133

Re: Gmax (3ds) Import' Rollout (XSI v. 1)

I Sent you the model via Email.
by General BlackDragon
June 13th, 2014, 9:47 am
 
Forum: Blogging GMAX 1.2 a la web
Topic: Gmax (3ds) Import' Rollout (XSI v. 1)
Replies: 27
Views: 5133

Re: Gmax (3ds) Import' Rollout (XSI v. 1)

Yes, as I do a bulk of my XSI work in notepad, im rather familiar with the format. :) The Geometry part loads fine, and the animation plays, except for the Leg parts. AnimationSet { Animation anim-hp_dummyroot_1 { {frm-hp_dummyroot_1} SI_AnimationKey { 0; 4; 0; 4; 0.707107, 0.000000, -0.707107, -0.0...
by General BlackDragon
June 11th, 2014, 11:26 am
 
Forum: Blogging GMAX 1.2 a la web
Topic: Gmax (3ds) Import' Rollout (XSI v. 1)
Replies: 27
Views: 5133

Re: Gmax (3ds) Import' Rollout (XSI v. 1)

I tried running the script on a model, and it only partially worked. Here's what I got: http://i101.photobucket.com/albums/m61/Myrodin/IMG_05062014_184523_zps9a807e11.png That section of code is: fn SI_AnimationKey_fn o = ( --readDelimitedString in_file "}" if objectAnimation == true do ( ...
by General BlackDragon
June 8th, 2014, 9:01 pm
 
Forum: Blogging GMAX 1.2 a la web
Topic: Gmax (3ds) Import' Rollout (XSI v. 1)
Replies: 27
Views: 5133

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