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Re: Should we upgrade to the latest beta of BZII?

It is frustrated, that this successful game was abandoned by its developers. It is clearly the game's fans shrink away. I am wondering if there are another new titles, similar to the BZ genre and units. In recent years the studios are mostly focused on RPG-s. I think it is more cheaply because RPG u...
by tsvetan
September 5th, 2015, 11:43 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: Should we upgrade to the latest beta of BZII?
Replies: 3
Views: 517

Re: BZII XSI support for Studio Max dropped as of version 20

Leroy,
there is a new update of my importer. The guy, who did it, made much effort. I will continue to develop my xsi projects also.
http://jkhub.org/files/file/2254-dotxsi ... maxscript/
by tsvetan
February 27th, 2015, 12:17 pm
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: BZII XSI support for Studio Max dropped as of version 2011.
Replies: 2
Views: 329

Re: How to untriangulate a model in Truespace.

The wheels are transformed correctly to quads and the body rougly. The algorithm works well. I think it looks better in quads, but the number of triangles (memory used) is approximately the same. Good job!
by tsvetan
February 15th, 2015, 4:57 pm
 
Forum: Caligari Truespace 6.6 Modeling Tips & Tricks
Topic: How to untriangulate a model in Truespace.
Replies: 1
Views: 351

Gmax - checking for animation errors

It is not a mystery, that BZ2 and Modder's data contain geometrical and animation errors, but it is better to check for errors and fix them by modeling. This video is showing how to make animation errors visible in Gmax (3ds Max). These errors are not visible in BZ2, because it plays whole frames. B...
by tsvetan
January 25th, 2015, 9:11 am
 
Forum: Blogging a General 3D Modeling Discussion.
Topic: Gmax - checking for animation errors
Replies: 1
Views: 242

Re: Animating the tanks' linkworks with a script

The new v. 1.010 is comming with support for: ● Automatic path following ● Acceleration / deceleration ● Pause (break of the moving) ● High speed moving (maximum 0.1 f, previously - 1 f) * *) The time a linkpoint to forward to the next position. http://youtu.be/VPFjEXvReF4 I succeded to transform th...
by tsvetan
December 26th, 2014, 9:22 am
 
Forum: Blogging a General 3D Modeling Discussion.
Topic: Animating the tanks' linkworks with a script
Replies: 3
Views: 487

Re: Animating the tanks' linkworks with a script

I posted it on 1 cg forum. Maybe I will share it also on others, when I make some improvements. On youtube only it is hard to make traffic.
I want to make it speed up and down and able to rotate faster. At the moment it is possible to move a link for 1 frame (the fastest case).
Thanks
by tsvetan
September 18th, 2014, 10:25 am
 
Forum: Blogging a General 3D Modeling Discussion.
Topic: Animating the tanks' linkworks with a script
Replies: 3
Views: 487

Animating the tanks' linkworks with a script

Hi everyone, I started a new project for animating some types of linkworks, mostly used by tanks, excavators, dredges and other vehicles. In fact the script is commercial, but feel free to use the demo without license restrictions. At the moment the demo version includes 18 2 wheels based linkworks ...
by tsvetan
September 15th, 2014, 10:41 am
 
Forum: Blogging a General 3D Modeling Discussion.
Topic: Animating the tanks' linkworks with a script
Replies: 3
Views: 487

Re: What modeling software is being used to make models for

Maybe in the beginning of the new year, if other tool / script is not presented during this time.
by tsvetan
September 12th, 2014, 3:01 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: What modeling software is being used to make model for BZII?
Replies: 6
Views: 1205

Re: Loading an X model directly into Battlezone 2 is possibl

OK, but now I'm working on something new. I will share news soon to this project :) .
by tsvetan
August 27th, 2014, 10:18 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: Loading an X model directly into Battlezone 2 is possible.
Replies: 3
Views: 699

Re: Loading an X model directly into Battlezone 2 is possibl

What is the workflow of setting a model animation to play at the right time and when a specific event occurs. BZ2 reads an animation in separate files. If you have 3 model animation, you need 3 files of the same model and the given animation, but how you point when the animated file will be used whe...
by tsvetan
July 30th, 2014, 4:02 pm
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: Loading an X model directly into Battlezone 2 is possible.
Replies: 3
Views: 699

Site bugs

The Arcade button on the site menu by me is fallen, below the other buttons.
by tsvetan
July 9th, 2014, 3:07 pm
 
Forum: Off Topic Discussion.
Topic: Site bugs
Replies: 1
Views: 290

Re: 3ds Max ( Gmax ) XSI Exporter Rollout ( v. 1.0.0.0 )

The next algorithm shows the textures in the viewport. By default they are hidden. for o in objects do ( if o.Material != undefined do ( try( for m = 1 to o.Material.count do ( showTextureMap o.material[m] o.material[m].diffuseMap on ) ) catch() try(showTextureMap o.material o.diffuseMap on) catch()...
by tsvetan
July 9th, 2014, 2:48 pm
 
Forum: Blogging GMAX 1.2 a la web
Topic: 3ds Max ( Gmax ) XSI Exporter Rollout ( v. 1.0.0.0 )
Replies: 11
Views: 2522

Re: 3ds Max ( Gmax ) XSI Exporter Rollout ( v. 1.0.0.0 )

Hi everyone,
v. 1.0.2.6 clears the listener (Gmax) and also has a file saving capability for Gmax user (xsier_save.exe).
Not stable, when exports animation, but for static objects works fine. I will make it better. See the history file for what's new.
by tsvetan
July 8th, 2014, 4:11 am
 
Forum: Blogging GMAX 1.2 a la web
Topic: 3ds Max ( Gmax ) XSI Exporter Rollout ( v. 1.0.0.0 )
Replies: 11
Views: 2522

Re: Gmax (3ds) Import' Rollout (XSI v. 1)

Hi, next release...
Now possible to load files with errors. For more details see the history file.
by tsvetan
July 8th, 2014, 3:58 am
 
Forum: Blogging GMAX 1.2 a la web
Topic: Gmax (3ds) Import' Rollout (XSI v. 1)
Replies: 27
Views: 4829

Re: GMAX Battlezone 2 Import Export Package.

Yes, I want only to announce I will make new versions very soon, maybe in a week. Now I am a little busy. And in the nearest future I will try to change the scripts according the next file format description http://paulbourke.net/dataformats/directx/#xfilefrm_Template_Mesh for dotx users like xbox g...
by tsvetan
July 5th, 2014, 3:18 am
 
Forum: Blogging GMAX 1.2 a la web
Topic: GMAX Battlezone 2 Import Export Package.
Replies: 1
Views: 626

Re: Gmax (3ds) Import' Rollout (XSI v. 1)

Black Dragon helped me with some feedbacks, so I made a lot of fixes. I focused on the exporter, because it was able to export animation by some requirements and now is much easier. The import rollout can now import files with errors, delete prefixes and some other useful capabilities. Comming soon....
by tsvetan
June 29th, 2014, 8:31 am
 
Forum: Blogging GMAX 1.2 a la web
Topic: Gmax (3ds) Import' Rollout (XSI v. 1)
Replies: 27
Views: 4829

Re: Gmax (3ds) Import' Rollout (XSI v. 1)

Ok, the animation looks immaculately. It might be a disparity betw. the geometry objects' names and animation objects' names.
If suitable attach the file to a post or by email (if it has some rights) to tsvetanon[at]abv.bg .
by tsvetan
June 13th, 2014, 1:37 am
 
Forum: Blogging GMAX 1.2 a la web
Topic: Gmax (3ds) Import' Rollout (XSI v. 1)
Replies: 27
Views: 4829

Re: Gmax (3ds) Import' Rollout (XSI v. 1)

Thank you. But the reasons for this error may be lots of. The error occurs by the animation part. Is the geometry part correctly loaded?
I would help, but I need at least the animation part of the file.
AnimationSet {
...
}
Usually the part from AnimationSet to the end of the file.
by tsvetan
June 9th, 2014, 1:24 pm
 
Forum: Blogging GMAX 1.2 a la web
Topic: Gmax (3ds) Import' Rollout (XSI v. 1)
Replies: 27
Views: 4829

Re: Gmax (3ds) Import' Rollout (XSI v. 1)

Hi everyone,
I did some improvements, also added support for a new game by Activision. Thanks to 0angel for posting the 1.3 modder data.
See you later
Image
by tsvetan
May 13th, 2014, 6:35 am
 
Forum: Blogging GMAX 1.2 a la web
Topic: Gmax (3ds) Import' Rollout (XSI v. 1)
Replies: 27
Views: 4829

Re: Gmax (3ds) Import' Rollout (XSI v. 1)

I will test Nielk's script so soon as possible. Greetings for his efforts! Yes, working with rotations is a little confused. Recently I tested my script with another Activision, Aspyr game title. It loads skin differently, but I made it working. I will share the new version in a view days. It is com...
by tsvetan
April 16th, 2014, 3:43 am
 
Forum: Blogging GMAX 1.2 a la web
Topic: Gmax (3ds) Import' Rollout (XSI v. 1)
Replies: 27
Views: 4829

Re: Gmax (3ds) Import' Rollout (XSI v. 1)

Hi Leroy,
I make some tests and it will be helpful if there is a model with skin from the battlezone library.
It should contain the "SI_Envelope" and "SI_AnimationKey" templates.
Thanks
by tsvetan
April 8th, 2014, 2:37 pm
 
Forum: Blogging GMAX 1.2 a la web
Topic: Gmax (3ds) Import' Rollout (XSI v. 1)
Replies: 27
Views: 4829

Re: GMAX Pandora Box Direct X exporter for Battlezone 2.

I wanted to test how the Map Editor reads textures' files for x and xsi formats. There are two templates "Texture2D" ( writes full path ) and "TextureFilename" ( writes filename ). The game engine should be able to extract the filename from a absolute file path and look for the t...
by tsvetan
February 27th, 2014, 4:29 am
 
Forum: Blogging GMAX 1.2 a la web
Topic: GMAX Pandora Box Direct X exporter for Battlezone 2.
Replies: 6
Views: 1172

Re: GMAX Pandora Box Direct X exporter for Battlezone 2.

Do you know where to dawnload the BZ2 ME?
by tsvetan
February 25th, 2014, 5:04 am
 
Forum: Blogging GMAX 1.2 a la web
Topic: GMAX Pandora Box Direct X exporter for Battlezone 2.
Replies: 6
Views: 1172

Re: GMAX Pandora Box Direct X exporter for Battlezone 2.

I think "PB GMAX X File Exporter.exe" is able to export data from the listener, if you add the next extra lines on top of the text in listener.

xof 0302txt 0032

Header {
1;
0;
1;
}


Maybe the method is helpful with other exporting scripts.
by tsvetan
February 18th, 2014, 5:11 am
 
Forum: Blogging GMAX 1.2 a la web
Topic: GMAX Pandora Box Direct X exporter for Battlezone 2.
Replies: 6
Views: 1172

Re: GMAX Pandora Box Direct X exporter for Battlezone 2.

PB exports the last created object in the selectionSet texcoords, normals and mesh. It doesn't handle the animation data, but is sweet algorithm.
by tsvetan
February 17th, 2014, 4:53 pm
 
Forum: Blogging GMAX 1.2 a la web
Topic: GMAX Pandora Box Direct X exporter for Battlezone 2.
Replies: 6
Views: 1172
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