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Material rectangle on model.

This image is a render showing a material rectangle on a model in TS.
by BNG123
May 23rd, 2017, 1:53 am
 
Forum: Blogging Caligari Truespace 7.6 and 7.61 Beta 8.
Topic: Material rectangle on model.
Replies: 0
Views: 2

BZII X-mod inspired aircraft.

This unit is a helicopter type using a morphtank odf. It is a work inprogress, but will have animation for the wheels retracting, rocket pods deploying as well as a gun turret. I may eventual add forward and reverse animation.
by BNG123
April 14th, 2017, 4:20 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: BZII X-mod inspired aircraft.
Replies: 0
Views: 32

BZII BM-111 Atack Bomber.

This aircraft was created in Caligari Truespace 7.61 for use in Combat Commander using the aircraft class of BZII. It's been modified to hover and move backwards like a hovercraft.
by BNG123
April 1st, 2017, 2:20 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: BZII BM-111 Atack Bomber.
Replies: 0
Views: 51

Experimental BM-111 BZII bomber.

This unit was created with Caligari TS 7.61. The odf unit file settings were modified to make the craft hover able, and to allow the unit to rescue a pilot of the battlefield. The image has 2 BM-111's hover attacking an enemy rocket tank. The AI seem to follow and attack quite well but the aircraft ...
by BNG123
March 27th, 2017, 2:50 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: Experimental BM-111 BZII bomber.
Replies: 0
Views: 33

Low poly world jet fighters.

I've start working on international fighter aircraft for BZII. This is a low poly model of the Russian MIG-29. I plan to make other models down road as time allows.

Euro Fighter added.
by BNG123
March 17th, 2017, 4:17 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: Low poly world jet fighters.
Replies: 0
Views: 61

F-Class fighter jet group by Edgrr.

I've create a low poly model for the F-4, F-5, F-16, F-14, F-18, F-22 and F-35. I'll eventual release them all for BZII modders down the road. All were created in the model side of Caligari Truespace 7.6 modeling software.
by BNG123
March 4th, 2017, 8:03 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: F-Class fighter jet group by Edgrr.
Replies: 0
Views: 92

Miscelanious BZII Aircraft collection by Edgrr.

Enjoy this collection of low poly aircraft created by me with Caligari Truespace 7.6x for Battlezone II. Zip includes XSI models, ODFs, 2d textures; sorry but I'm lazy you'll need to convert the textures to BZ2DXT yourself. PS: Some weapons may be missing, so you may need to substitute them for the ...
by BNG123
February 21st, 2017, 5:33 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: Miscelanious BZII Aircraft collection by Edgrr.
Replies: 0
Views: 101

Adding BZII models to Caligari Truespace's Library's.

1. Firstly, convert the XSI model pack to Directx using 3d Exploration. 2. Open Truespace and use the File>Load >Object>Dierct x model into TS and save the model to the scene library by using File>Save>Scene. PS: This using this method allows you to edit the models directly into TS. It fairly simple...
by BNG123
January 30th, 2017, 4:48 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: Adding BZII models to Caligari Truespace's Library's.
Replies: 0
Views: 109

BZII animation basics using Caligari Truespace 6.6.

What to write? Truespace supports some animation for models like Walkers, Pilots, Turrets, Artillery, Animals, Buildings, etc. TS, uses a simple key frame recorder to do animations like Walk, Turn, Death, Sit Down, Idle, Deploy, etc. It can also do types used by Deployed Scavengers. Essentially, mod...
by BNG123
January 24th, 2017, 7:36 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: BZII animation basics using Caligari Truespace 6.6.
Replies: 0
Views: 114

Anim8or help file

Unzip to folder where program is stored
by BNG123
December 27th, 2016, 3:51 am
 
Forum: Blogging Anim8or 3D Modeling Software.
Topic: Anim8or help file
Replies: 0
Views: 79

BZII fake road wheels.

Apparently you can simulate tank road wheels if you want them. These were made from several cylinders to form the wheel group itself. I also added some faces to the tread object to create the indentation where the the wheels would go to create the depth I delteted the outside face to expose the whee...
by BNG123
December 25th, 2016, 6:03 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: BZII fake road wheels.
Replies: 0
Views: 275

Customising TS for Battlezone 2

As you can see in the image grab I have customized the model tab of TS 7.61 to make the work area quite open. I like most modders I only use a few of the modeling tools to create my models and props for BZ2. It keeps the view area clean and uncluttered. TS, by default loads all of the modeling tools...
by BNG123
December 19th, 2016, 3:58 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: Customising TS for Battlezone 2
Replies: 0
Views: 160

Re: terrain__h for GBD

As I thought, you just need to fix the name in notepad. Open the .x or .xsi in notepad. Change: Frame terrain__h__-0 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh t...
by BNG123
December 3rd, 2016, 2:39 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: terrain__h for GBD
Replies: 2
Views: 173

Binary verse ASCII X model files for BZII XSI models.

I recently discovered that 3d Exploration can convert either of these file formats to XSI for BZII. The only real difference would be that ASCII format is editable in a text editor and binary is not. XSI models are always converted to ASCII by 3DEX as some model makers like to edit the model file to...
by BNG123
November 28th, 2016, 7:04 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: Binary verse ASCII X model files for BZII XSI models.
Replies: 0
Views: 140

See what I mean showing texture?

This is odd but what does it mean?
by BNG123
November 22nd, 2016, 11:10 am
 
Forum: Blogging Caligari Truespace 7.6 and 7.61 Beta 8.
Topic: See what I mean showing texture?
Replies: 0
Views: 85

terrain__h for GBD

I included both the X and xsi in the zip. PS: The air factory works fine minus the terrain object. With it collisions don't work neither does the terminal logon? GBD, figured out the solution to the problem read about it in this post> How to fix terrain__h in Notepad. FYI, modder's using Caligari Tr...
by BNG123
November 6th, 2016, 1:25 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: terrain__h for GBD
Replies: 2
Views: 173

Working gun tap zip

This gun tap works on laptop; try out on PC at home.
by BNG123
November 4th, 2016, 3:52 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: Working gun tap zip
Replies: 0
Views: 149

BZ2 ICON WIRE IMAGES WITH TRUESPACE.

This is an image icon ans wire images for TS options for creating icon and wire images to your models.
by BNG123
October 31st, 2016, 2:18 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: BZ2 ICON WIRE IMAGES WITH TRUESPACE.
Replies: 0
Views: 158

BZII Air Factory with dual gun turret taps.

Thx to GBD I now have a working air factory complete with self defense gun turrets. The factory itself builds 7 different aircraft one of which is a bomber. The other 6 are light attack type including one X wing type.
by BNG123
October 22nd, 2016, 5:15 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: BZII Air Factory with dual gun turret taps.
Replies: 0
Views: 188

Terrain__h not working on air factory?

Don't know why but it appears oddly with terrain__h.
by BNG123
October 11th, 2016, 1:51 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: Terrain__h not working on air factory?
Replies: 0
Views: 166

BZII Air Factory with aircraft nearby.

Sadly, I had to improvise a bit to get my aircraft factory working but here's my first try at it. The aircraft were originally done for BZII 1.2 but have been updated for use with version 1.5.5.1. They still need to be prepped for later version but I don't really know if I'll convert the 2d textures...
by BNG123
September 29th, 2016, 12:43 pm
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: BZII Air Factory with aircraft nearby.
Replies: 0
Views: 170

Truespace BZII customized X to XSI Air Factory.

This building had to be hacked because the standard factory would crash when loaded into the BZII map editor. Ironically, I had to use one of my aircraft models in the model file along with a terrain object, tower, hp_vehicle, hp_powerup, hp_light, hp_eyepoint, and hp_com. Here's a pic of what it lo...
by BNG123
September 28th, 2016, 9:34 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: Truespace BZII customized X to XSI Air Factory.
Replies: 0
Views: 164

BZII 1.3 ready ivb1 bomber zip

Zip file contains all files plus the X model for Truespace editing. Model design is an X wing style unit with external bombs.
by BNG123
September 17th, 2016, 5:49 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: BZII 1.3 ready ivb1 bomber zip
Replies: 0
Views: 139

Re: VR Watercraft Challenge

Tweeted! Thx for posting B.
by BNG123
September 16th, 2016, 8:52 am
 
Forum: Off Topic Discussion.
Topic: VR Watercraft Challenge
Replies: 1
Views: 140

1.3 ready Ivxshutle

Zip folder for downloading. Model modified to X for use with Truespace.
by BNG123
September 16th, 2016, 2:23 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: 1.3 ready Ivxshutle
Replies: 0
Views: 163
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