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Miscelanious BZII Aircraft collection by Edgrr.

Enjoy this collection of low poly aircraft created by me with Caligari Truespace 7.6x for Battlezone II. Zip includes XSI models, ODFs, 2d textures; sorry but I'm lazy you'll need to convert the textures to BZ2DXT yourself. PS: Some weapons may be missing, so you may need to substitute them for the ...
by BNG123
February 21st, 2017, 5:33 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: Miscelanious BZII Aircraft collection by Edgrr.
Replies: 0
Views: 25

Adding BZII models to Caligari Truespace's Library's.

1. Firstly, convert the XSI model pack to Directx using 3d Exploration. 2. Open Truespace and use the File>Load >Object>Dierct x model into TS and save the model to the scene library by using File>Save>Scene. PS: This using this method allows you to edit the models directly into TS. It fairly simple...
by BNG123
January 30th, 2017, 4:48 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: Adding BZII models to Caligari Truespace's Library's.
Replies: 0
Views: 36

BZII animation basics using Caligari Truespace 6.6.

What to write? Truespace supports some animation for models like Walkers, Pilots, Turrets, Artillery, Animals, Buildings, etc. TS, uses a simple key frame recorder to do animations like Walk, Turn, Death, Sit Down, Idle, Deploy, etc. It can also do types used by Deployed Scavengers. Essentially, mod...
by BNG123
January 24th, 2017, 7:36 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: BZII animation basics using Caligari Truespace 6.6.
Replies: 0
Views: 37

Anim8or help file

Unzip to folder where program is stored
by BNG123
December 27th, 2016, 3:51 am
 
Forum: Blogging Anim8or 3D Modeling Software.
Topic: Anim8or help file
Replies: 0
Views: 43

BZII fake road wheels.

Apparently you can simulate tank road wheels if you want them. These were made from several cylinders to form the wheel group itself. I also added some faces to the tread object to create the indentation where the the wheels would go to create the depth I delteted the outside face to expose the whee...
by BNG123
December 25th, 2016, 6:03 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: BZII fake road wheels.
Replies: 0
Views: 226

Customising TS for Battlezone 2

As you can see in the image grab I have customized the model tab of TS 7.61 to make the work area quite open. I like most modders I only use a few of the modeling tools to create my models and props for BZ2. It keeps the view area clean and uncluttered. TS, by default loads all of the modeling tools...
by BNG123
December 19th, 2016, 3:58 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: Customising TS for Battlezone 2
Replies: 0
Views: 86

Re: terrain__h for GBD

As I thought, you just need to fix the name in notepad. Open the .x or .xsi in notepad. Change: Frame terrain__h__-0 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh t...
by BNG123
December 3rd, 2016, 2:39 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: terrain__h for GBD
Replies: 2
Views: 106

Binary verse ASCII X model files for BZII XSI models.

I recently discovered that 3d Exploration can convert either of these file formats to XSI for BZII. The only real difference would be that ASCII format is editable in a text editor and binary is not. XSI models are always converted to ASCII by 3DEX as some model makers like to edit the model file to...
by BNG123
November 28th, 2016, 7:04 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: Binary verse ASCII X model files for BZII XSI models.
Replies: 0
Views: 81

See what I mean showing texture?

This is odd but what does it mean?
by BNG123
November 22nd, 2016, 11:10 am
 
Forum: Blogging Caligari Truespace 7.6 and 7.61 Beta 8.
Topic: See what I mean showing texture?
Replies: 0
Views: 41

terrain__h for GBD

I included both the X and xsi in the zip. PS: The air factory works fine minus the terrain object. With it collisions don't work neither does the terminal logon? GBD, figured out the solution to the problem read about it in this post> How to fix terrain__h in Notepad. FYI, modder's using Caligari Tr...
by BNG123
November 6th, 2016, 1:25 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: terrain__h for GBD
Replies: 2
Views: 106

Working gun tap zip

This gun tap works on laptop; try out on PC at home.
by BNG123
November 4th, 2016, 3:52 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: Working gun tap zip
Replies: 0
Views: 87

BZ2 ICON WIRE IMAGES WITH TRUESPACE.

This is an image icon ans wire images for TS options for creating icon and wire images to your models.
by BNG123
October 31st, 2016, 2:18 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: BZ2 ICON WIRE IMAGES WITH TRUESPACE.
Replies: 0
Views: 86

BZII Air Factory with dual gun turret taps.

Thx to GBD I now have a working air factory complete with self defense gun turrets. The factory itself builds 7 different aircraft one of which is a bomber. The other 6 are light attack type including one X wing type.
by BNG123
October 22nd, 2016, 5:15 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: BZII Air Factory with dual gun turret taps.
Replies: 0
Views: 120

Terrain__h not working on air factory?

Don't know why but it appears oddly with terrain__h.
by BNG123
October 11th, 2016, 1:51 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: Terrain__h not working on air factory?
Replies: 0
Views: 103

BZII Air Factory with aircraft nearby.

Sadly, I had to improvise a bit to get my aircraft factory working but here's my first try at it. The aircraft were originally done for BZII 1.2 but have been updated for use with version 1.5.5.1. They still need to be prepped for later version but I don't really know if I'll convert the 2d textures...
by BNG123
September 29th, 2016, 12:43 pm
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: BZII Air Factory with aircraft nearby.
Replies: 0
Views: 119

Truespace BZII customized X to XSI Air Factory.

This building had to be hacked because the standard factory would crash when loaded into the BZII map editor. Ironically, I had to use one of my aircraft models in the model file along with a terrain object, tower, hp_vehicle, hp_powerup, hp_light, hp_eyepoint, and hp_com. Here's a pic of what it lo...
by BNG123
September 28th, 2016, 9:34 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: Truespace BZII customized X to XSI Air Factory.
Replies: 0
Views: 110

BZII 1.3 ready ivb1 bomber zip

Zip file contains all files plus the X model for Truespace editing. Model design is an X wing style unit with external bombs.
by BNG123
September 17th, 2016, 5:49 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: BZII 1.3 ready ivb1 bomber zip
Replies: 0
Views: 91

Re: VR Watercraft Challenge

Tweeted! Thx for posting B.
by BNG123
September 16th, 2016, 8:52 am
 
Forum: Off Topic Discussion.
Topic: VR Watercraft Challenge
Replies: 1
Views: 93

1.3 ready Ivxshutle

Zip folder for downloading. Model modified to X for use with Truespace.
by BNG123
September 16th, 2016, 2:23 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: 1.3 ready Ivxshutle
Replies: 0
Views: 113

Zombie Mortar to Rocket Zombie conversion group for BZII.

The Zombie originally was classed as a Mortar weapon and was limited to the Hadean Locust. Sadly, the unit couldn't use any other mortar weapons due to an ODF issue with the Locust. I found out that BZII does not support assault mortars, i.e., weaponAssault1 = 1 prevents the unit from using any othe...
by BNG123
September 10th, 2016, 6:46 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: Zombie Mortar to Rocket Zombie conversion group for BZII.
Replies: 0
Views: 122

Server Error: 3219 Windows Live Mail Error ID: 0x8DE00005

If you can't sent or receive email read this article on how to restore operation to download mail for windows Live. http://answers.microsoft.com/en-us/windowslive/wiki/livemail-email/windows-live-mail-and-outlook-mail/6edb5ba6-f9f2-40fd-80a1-fc23cc6fbfe0 Shamefully, Microsoft changes things to make ...
by BNG123
August 23rd, 2016, 2:33 pm
 
Forum: Off Topic Discussion.
Topic: Server Error: 3219 Windows Live Mail Error ID: 0x8DE00005
Replies: 0
Views: 122

Re: CGTrader CG Architectural Details Challenge

Tweeted! Thanks for posting. Leroy.
by BNG123
August 22nd, 2016, 2:04 am
 
Forum: Off Topic Discussion.
Topic: CGTrader CG Architectural Details Challenge
Replies: 1
Views: 96

Re: 1 trick to make all your models look better

Thanks for joining the forum; post tweeted!
by BNG123
July 31st, 2016, 2:44 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: 1 trick to make all your models look better
Replies: 1
Views: 136

Studio Max is no longer supports BZII why use it?

I forget now what the last version of Max that still supported the old Softimage XSI exporter, but clearly the shift now seems to be having an older version Max to work with BZII models and props. Sadly, no one can legally obtain an older version of Max except illegally. I still make models with ano...
by BNG123
July 15th, 2016, 4:51 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: Studio Max is no longer supports BZII why use it?
Replies: 0
Views: 172

Setting up pivot points using a null object.

By default, 3d model parts have their xyz axes set to the center of the object itself. This presents a problem when it comes to animating model parts or even part groups correctly based around pivot points and how the parts are manipulated in the key frame animation process. I discovered recently th...
by BNG123
May 17th, 2016, 11:57 am
 
Forum: Battlezone 2 Combat Commander Memorial
Topic: Setting up pivot points using a null object.
Replies: 0
Views: 140
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