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Welcome to Truespace 3D Modeling Tutorials.

Use the registration link if you'd like join the forum as a member. Click this link to join our community today.

Forum description for new web visitors.

This is really just a casual easy going modeling tutorial forum for Caligari Truespace 3D modeling software. It features how to use TS to make 3D models with the software itself. You'll also find downloable files in the form of file attachments to some posts as well a some free 3D models uploaded by forum members. In addition to the main forum it has several sub forums for other Caligari modeling software like Caligari Gamespace 3D. We also have forums for Battlezone II Combat Commander, VRML modeling, and Unreal Tournament modeling plugins for Truespace. The original forum is about a year old now but is still actively maintained by my self as a general teaching aid to other people interested in 3D modleing in general. I welcome you all and encourage interested people to join the forum and share with others what you like about the art of creating things in three dimentional art forms.

The forum is under going constant changes to make it more fun and useful for forum members and web users who happen to stumble across us on the Internet. We also have a Live Chat feature for members wanting to yap with one another if their so inclined. Have fun and enjoy yourself folks. BNG123.

The Caligari COB format is a strange beast.

The forum is a tribute to Caligari Corporation's 3D modeling software. Caligari's flagship Truespace now lives on in a small, but rather dedicated group of die hard former Caligari fans. 3rd party plugin development still continues even though Truespace software development was stopped by the new owner Microsoft Corporation.

The Caligari COB format is a strange beast.

Postby BNG123 » Tue May 24, 2011 9:20 am

They don't seem to to be the same from one Truespace version to another. This is especially apparent when converting models from COB to XSI or at least that's been my experience. I primarily use the ASCII text version in both Gamespace and Truespace 6.6 and this version unlike the GS version requires the models be triangulated. Caligari has some obscure issues with proper scaling, and rotation as well. I noticed this in the past and only recently discovered how to fix the issues. Apparently, all rotation and scaling must to set in the edit mode otherwise the issues mentioned above reveal themselves when models are converted with 3D Exploration from COB to XSI.
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