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Welcome to Truespace 3D Modeling Tutorials.

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Forum description for new web visitors.

This is really just a casual easy going modeling tutorial forum for Caligari Truespace 3D modeling software. It features how to use TS to make 3D models with the software itself. You'll also find downloable files in the form of file attachments to some posts as well a some free 3D models uploaded by forum members. In addition to the main forum it has several sub forums for other Caligari modeling software like Caligari Gamespace 3D. We also have forums for Battlezone II Combat Commander, VRML modeling, and Unreal Tournament modeling plugins for Truespace. The original forum is about a year old now but is still actively maintained by my self as a general teaching aid to other people interested in 3D modleing in general. I welcome you all and encourage interested people to join the forum and share with others what you like about the art of creating things in three dimentional art forms.

The forum is under going constant changes to make it more fun and useful for forum members and web users who happen to stumble across us on the Internet. We also have a Live Chat feature for members wanting to yap with one another if their so inclined. Have fun and enjoy yourself folks. BNG123.

TS Material Editor Magic for Texturing Idiots.

The forum is a tribute to Caligari Corporation's 3D modeling software. Caligari's flagship Truespace now lives on in a small, but rather dedicated group of die hard former Caligari fans. 3rd party plugin development still continues even though Truespace software development was stopped by the new owner Microsoft Corporation.

TS Material Editor Magic for Texturing Idiots.

Postby BNG123 » Mon Mar 28, 2011 9:28 am

If you totally suck at creating decent model textures the Material Editor in Truespace was designed specifically for you.

This little gem will transform the most boring texture into a genuine work of art. It has several options including adding multiple textures along with the effects like adding transparency, bump mapping, various color shaders like image mirroring, glass, metal, tile patterns, and a multitude of different visual effects. It also has a feature to make any material into a light source by using something called a material light; an object painted this way can actually create cool objects like street lights, vehicle headlights, building windows, etc. I've been playing around with the material editor and the possibilties seem endless, and by my own admission can't really texture models very artistically. I can paint premade textures on models easy enough, but when it comes to exporting a UV map to a typical paint program the fun stops there. Creating custom skins for models is quite a challenge for many modelers including myself. PS: A good way to explore the possibilties of the material editor is to load some of the stock models that are included with TS. The mat editor has an eyedrop function that copies the applied materials characteristics and displays them in the mat window, so you can see what settings and files are used in the material itself. Quite asounding to see how a material will appear when render either to screen or to a graphic image file. The possibilties seem endless even on a model with no actual texures applied rather with just material effects themselves. PPS: I also just realized that scene lights can be added to the models hiearchal tree to become a part of the model itself. With this you can add area and spotlights to the model for some truly awesome lighting effects. :mrgreen:
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