2. The Raxx XSI exporter does not support exporting any animation at all. The native A8 model format is the only format that actually supports animation. To my knowledge there are no 3rd party file converters available that can convert the A8 animation to other popular formats like X or 3DS.
3. Anim8or, can not export a standard UV map of any kind for editing in a seperate paint program. A 3rd party UV editor would be required to do this task. Lithunwrap, can unwrap an Anim8or X, 3DS, OBJ or binary Caligari COB model.
4. On the bright side, Anim8or, can be used to create and export simple BZII models and props where the model itself does not require having multiple objects linked in sub grouped model part assemblies. Examples of this include the ISDF Tanks, Scouts, and various other models in the same class.
This newer version has some potential with it's customized BZII XSI exporter it also natively supports 3DS, LWO and OBJ import/export function for use in creating and editing models for BZII. I also noticed that the latest versions since 0.95 fully support ASL scripts for writing text based export plugins and addons for Anim8or. I found several 3rd party X exporters along with many other user written scripts for creating new features for the software. Check out this site to learn more about Anim8or.
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3D Modeler - Create and modify 3D models. Built-in primitives such as spheres, cylinders, platonic solids, etc.; mesh-edit and subdivision; splines, extrusion, lathing, modifiers, bevel and warps,
TrueType font support - 2D and 3D extruded text for any TrueType font.
OpenGL based real time operation,
Import and modify .3DS (3D Studio), .LWO (Lightwave), and .OBJ (Wavefront) object files,
Export .3DS files, however, animation is not exported.
Built in 3D Object browser,
Jointed character editor,
Morph target animation,
Anti-aliased software renderer for high quality, production quality images,
Create 3D scenes and animations and output .AVI movie files, .JPG and .BMP images,
Supports textures, bump maps, soft shadows, spotlights, fog, and much more,
Texture support for .BMP, .GIF, and .JPG format files; textures must be in powers of 2.
Print images of scenes and models.
OpenGL shaders for realistic previews.
ASL Scripting language for writing Anim8or add-ons and plug-ins.
Plug-ins for parameteric shape and object export.
Windows ME, Windows NT4, WinXP, or Win7,
OpenGL accelerated graphics card with full ICD support, (ala GeForce),
512 MB memory, 1024MB recommended,
25MB disk space.
The software is free and looks even easier to use then Caligari Truespace. The site has an active forum, download links and various ASL plugin scripts as well as some basic tutorials on how to use the software. I've been searching that forum and am certain that BZII modders will find the site and software somewhat useful for creating BZII props in the XSI modeling format. Animation is also supported with the native AN8 model format and the software looks fairly simple to use. BNG.
I've started to use Anim8or for various modeling to see how easy it will be overall and have installed several ASL scripts most of which work as advertised. People with some basic programming related knowledge will find writing scripts a bit easier to create then C++ as they are all written in plain text format don't require a special compiler; in fact Notepad can be used to write scripts for Anim8or. I've begun looking at the X exporter scripts to modify them for possible adaptation to an XSI variant. Who knows? Only time and patience will tell one way or the other.