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 Post subject: Models for Blades new BZII race.
PostPosted: November 8th, 2014, 2:48 am 
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Work will be posted in this thread for models and props made to help Blade get his project started.

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 Post subject: Re: Models for Blades new BZII race.
PostPosted: November 8th, 2014, 2:53 am 
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This is the Warrior Cat scout model that I'm currently creating from an image.


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warriorcat.png
warriorcat.png [ 726.98 KiB | Viewed 1049 times ]

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 Post subject: Re: Models for Blades new BZII race.
PostPosted: November 9th, 2014, 5:26 am 
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Progress is moving along with the Warrior Cat model. I still need to group the pieces, add the HP's and of course animate the wing flaps, but I don't see any major problems.


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File comment: Double thrusters added.
warriorcat3.png
warriorcat3.png [ 158.26 KiB | Viewed 1031 times ]
warriorcat2.png
warriorcat2.png [ 302.38 KiB | Viewed 1035 times ]

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 Post subject: Re: Models for Blades new BZII race.
PostPosted: November 16th, 2014, 4:14 am 
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Cockpit frame close up. I have most of the other model parts made as well. Still need to group parts, add HP's and animate the model itself.


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warriorcockpit.png
warriorcockpit.png [ 121.04 KiB | Viewed 997 times ]

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 Post subject: Re: Models for Blades new BZII race.
PostPosted: November 16th, 2014, 4:20 am 
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Thruster close up. Will have 2 separate flames


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wariorthrusters.png
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 Post subject: Re: Models for Blades new BZII race.
PostPosted: November 16th, 2014, 5:30 am 
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What I have so far is adjusted per Blades preferences. Next I will group model parts minus animation; I like to test the models in the map editor to see how it looks in game.


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warriorcat111614.png
warriorcat111614.png [ 183.78 KiB | Viewed 994 times ]

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 Post subject: Re: Models for Blades new BZII race.
PostPosted: November 16th, 2014, 6:30 am 
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I grouped the model part together and added the HP's to see how the model looks in game. Here's a grab with model texturing and it seems to work with weapon, but has no animation at this point.


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warcatinbz2.png
warcatinbz2.png [ 602.88 KiB | Viewed 992 times ]

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 Post subject: Re: Models for Blades new BZII race.
PostPosted: November 16th, 2014, 6:43 am 
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Here's a grab with a simple texture applied. Hopefully, some can do a custom texture for Blade?


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warcatinbz2a.png
warcatinbz2a.png [ 549.37 KiB | Viewed 991 times ]

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 Post subject: Re: Models for Blades new BZII race.
PostPosted: November 20th, 2014, 11:38 am 
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Here's the optimized version of the Warcat. The animation components are also now complete and ready for testing in the map editor.


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File comment: I just spot weld the wing elements to make them edmore streamlined.
optimizedwarcat.PNG
optimizedwarcat.PNG [ 578.72 KiB | Viewed 970 times ]

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 Post subject: Re: Models for Blades new BZII race.
PostPosted: November 20th, 2014, 12:17 pm 
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Warcat weapon hps highlited in red.


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warcathps.PNG
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 Post subject: Re: Models for Blades new BZII race.
PostPosted: November 21st, 2014, 4:53 am 
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Moved guns to cockpit and added 2nd missile hp. Noticed that missiles fire alternately but unit goes thru ammo much quicker. Also modified original odf to add hp rocket 2.


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warcatgunsmoved.png
warcatgunsmoved.png [ 150 KiB | Viewed 962 times ]
warcatrev.png
warcatrev.png [ 585.09 KiB | Viewed 962 times ]

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 Post subject: Re: Models for Blades new BZII race.
PostPosted: November 22nd, 2014, 4:29 am 
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Here are several missile bodies you can use if you to change the Sidewinder or I can create some new designs as well.


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6missilegroup.png
6missilegroup.png [ 87.63 KiB | Viewed 955 times ]

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