PortalArcadeCalendarChat

Login | Register


Contact Us | All times are UTC - 7 hours [ DST ]


It is currently May 23rd, 2017, 4:38 am



Welcome
Welcome to Caligari Truespace 3D Modeling Forum and Tutorials.

Click this link to join our community today.


Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: terrain__h for GBD
PostPosted: November 6th, 2016, 1:25 am 
Offline
User avatar

Joined: June 12th, 2010, 7:17 pm
Posts: 594
Location: The Internet you silly bear?
Has thanked: 9 time
Have thanks: 2 time
I included both the X and xsi in the zip. PS: The air factory works fine minus the terrain object. With it collisions don't work neither does the terminal logon?

GBD, figured out the solution to the problem read about it in this post> How to fix terrain__h in Notepad.

FYI, modder's using Caligari Truespace need to add double spaces at the end of model part names read by the BZ2 game engine for them to work right prior to exporting them to the 3d Exploration XSI exporter. :D


Attachments:
Terrain__h.zip [984 Bytes]
Downloaded 11 times

_________________
Battlezone II 3D Modeling on BZ2Maps.
Top
 Profile Send private message  
 
 Post subject: Re: terrain__h for GBD
PostPosted: November 8th, 2016, 4:32 pm 
Offline

Joined: November 2nd, 2011, 3:47 pm
Posts: 7
Has thanked: 0 time
Have thanks: 0 time
As I thought, you just need to fix the name in notepad.

Open the .x or .xsi in notepad.

Change:
Code:
Frame terrain__h__-0 {
     FrameTransformMatrix {
  1.000000,0.000000,0.000000,0.000000,
  0.000000,1.000000,0.000000,0.000000,
  0.000000,0.000000,1.000000,0.000000,
  0.000000,0.000000,0.000000,1.000000;;
   }
  Mesh terrain__h__Mesh {


to:
Code:
Frame terrain__h {
     FrameTransformMatrix {
  1.000000,0.000000,0.000000,0.000000,
  0.000000,1.000000,0.000000,0.000000,
  0.000000,0.000000,1.000000,0.000000,
  0.000000,0.000000,0.000000,1.000000;;
   }
  Mesh terrain__h {
     4;


It may be best to remove any ending "__-0" and "__Mesh" from all pieces. Or bug someone to fix their exporter.


Top
 Profile Send private message E-mail  
 
 Post subject: Re: terrain__h for GBD
PostPosted: December 3rd, 2016, 2:39 am 
Offline
User avatar

Joined: June 12th, 2010, 7:17 pm
Posts: 594
Location: The Internet you silly bear?
Has thanked: 9 time
Have thanks: 2 time
General BlackDragon wrote:
As I thought, you just need to fix the name in notepad.

Open the .x or .xsi in notepad.

Change:
Code:
Frame terrain__h__-0 {
     FrameTransformMatrix {
  1.000000,0.000000,0.000000,0.000000,
  0.000000,1.000000,0.000000,0.000000,
  0.000000,0.000000,1.000000,0.000000,
  0.000000,0.000000,0.000000,1.000000;;
   }
  Mesh terrain__h__Mesh {


to:
Code:
Frame terrain__h {
     FrameTransformMatrix {
  1.000000,0.000000,0.000000,0.000000,
  0.000000,1.000000,0.000000,0.000000,
  0.000000,0.000000,1.000000,0.000000,
  0.000000,0.000000,0.000000,1.000000;;
   }
  Mesh terrain__h {
     4;


It may be best to remove any ending "__-0" and "__Mesh" from all pieces. Or bug someone to fix their exporter.


Sadly, that doesn't work for the X exported models out of truespace, so technically editing in Notepad does not work as you state.

_________________
Battlezone II 3D Modeling on BZ2Maps.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

Contact Us | All times are UTC - 7 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
suspicion-preferred