I just finished the first edition of the script.
It exports Geometry Data, Normals, Materials ( only Multi / Sub - object ), Texture Coordinates to the selected output.
In Gmax it writes to the listener. Unfortunately it is not easy to export data from Gmax. There are blocked Maxscript funktions , and the content of the Listener may be selected to some extent.
I have not tested if the Material & Texture Coordinates are exported correctly.
From 3ds Max ( Gmax ) navigate to Maxscript / Run / XSIex.ms.
When I have time I will improve the app. Enjoy
FYI: To use the exporter with GMAX you need to select the GMAX button which esentially write the XSI text data the MAXScript Listner Window. I've attached an application that should be used to write the XSI model to a text based file.
PS: models exported from GMAX needs to have
1. A multimaterial applied,
2. Be converted to an editable mesh, and
3. Have a UV map applied manually.
FYI: GMAX, adds a header called, "Welcome to Maxscript" in the Listner Window, so use the "Clear All" option prior to exporting the output via GMaxSLGRAB application as the extra header prevents BZII from reading the model file correctly.
1. Save the file with a modelname.xsi extension to your BZII Addon Folder. 2. You'll also have to manually convert the 2D textures with Mates BZ2DXT texture conversion utility.
Questions? Post them as needed. Leroy.